Shrine Exploration v1
The environment shows the upside of a seven-hour long-horizon Claude Opus 5 Max run. Animation, character quality and collision remain material weaknesses.

shrine-approach-unity-opus-5-max- Final visual score
- 14 / 40
- Wall-clock
- 7h 41m 36.5s
- Recorded tokens
- 328,930,377
- Cost boundary
- $204.17+
12 → 14 → 14 / 40
Three recorded reviews improved the result once, then held at 14. The final state remained below the visual acceptance gate.
- Review 112/ 40
- Review 214/ 40
- Review 314/ 40
A public benchmark record, three release-player identities and the captured environment exist. Functional or packaging evidence is not a substitute for visual quality.
What failedThe final visual review identified material animation, character-quality and collision debt. Visibility does not turn the 14/40 into a pass.
Exact recorded values before conclusions.
Claude Code · Opus 5 Max
One frozen request, seven separately billed subagents, internal retries allowed, and no human follow-up or manual correction after submission.
327,042,040
Recorded parent-session processed tokens.
1,888,337
Recorded subagent tokens. Their input, cache and output mix is unavailable.
$204.17+
Parent-session Claude API list-price equivalent plus an unknown additional subagent amount; not a Claude Code invoice, subscription charge, or exact complete run cost.
Reliability boundary: This single run does not establish a reliability rate.
The Samurai package was supplied unchanged.
The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.
It is an included RemakeBench benchmark fixture under a benchmark-use scope, not contestant output or an unrestricted standalone asset-store download.
- 53-bone rig
- 6 authored animation clips
- Katana + saya
- 5 PBR texture maps
- 15 files · 80,410,681 bytes
Builder fulfillment verified: all 15 fixture members are present; exact bytes or privacy-sanitized path equivalents are hash-bound to the approved Unity source.
Inspect the Samurai fixture provenanceThree exact archives. Three different evidence states.
All three public archives passed streamed storage read-back. The WebGL build also has a verified hosted-startup path; macOS evidence still does not transfer to WebGL or Windows.
shrine-approach-v1-macos-arm64.app.zip
- Exact bytes
- 190,194,015
- SHA-256
f045ee61380dfe18d144d13827758cd80f89bc066f52be50b684b76b0078dd81
- Gameplay
- Verified
- Physical input
- Verified
- Audible output
- Verified
- Evidence basis
- operator-attested
Gameplay, physical input, footsteps and ambience are operator-attested. The app is ad-hoc signed, is not notarized, and macOS may require right-click → Open.
shrine-approach-v1-webgl.zip
- Exact bytes
- 157,918,695
- SHA-256
aa518976838751c4a9a1bc32d5357c369ab2c36929d99f3e63760bc07f4def4b
- Gameplay
- Not verified
- Physical input
- Not verified
- Audible output
- Not verified
- Evidence basis
- rendered startup only
Browser startup verified. Gameplay, physical input and audible output are not yet verified on WebGL.
Rendered startup, WebGL 2.0, and zero recorded console errors are verified. Gameplay, physical input and audible output are not yet verified on WebGL.
shrine-approach-v1-windows-x86_64.zip
- Exact bytes
- 198,547,544
- SHA-256
3c07e2df476e7650a3d0cbf2fa2c53e22b62ad496d5e6351f01fb64f1a86602e
- Gameplay
- Not verified
- Physical input
- Not verified
- Audible output
- Not verified
- Evidence basis
- PE32+ GUI x86-64 structure only
The genuine PE32+ x86-64 player was structurally verified but not launched on Windows. Gameplay, physical input and audio remain unverified, and the executable is unsigned.
Redistributable project assets are cleared. Five references stay private.
The Builder source projection may include all redistributable project assets. It deliberately excludes the five internal concept references below.
Cleared asset classes
- character, equipment, rig and animations
- Meshy-generated Shrine textures
- ElevenLabs-generated and derived audio
- Opus/Blender-authored environment and props
- Unity package dependencies
- fonts, sky and custom shaders; no font files were found
Named private exclusions
reference/A_hero_view.pngSHA-256 bfff498e9929f0bdfc27ec65cd3dbc21490bd2996894358801bc092c3ae587fcreference/B_overview_aerial.pngSHA-256 aef9a04beed4f1fdd2b657d04d5f762efd4f4ace6a817f8769647a888765a52breference/C_sheet_a_hero_reverse_overview.pngSHA-256 32754deccfb381d599eb6030f5646629779faefe07e96746688451abd402b1d0reference/D_sheet_b_elevations_details_materials.pngSHA-256 db2051803a5ec3c5cf3a90fb78bdf16f024e15814056795dde827a20ffd966a9reference/E_detail_eave_paving_materials.pngSHA-256 bea2b890469573dcf4a8e23178956e1bb7692a62eb355df089f2394b0fc5ad0e
Exclusion proof · 373f279b1f61fbe5c1ef85a1fe3aa062a3eae5c66028c06408082b601e332b29
Inspect the manifest before the package.
The public snapshot exposes checksummed result, player, licence, exclusion, fixture, prompt and test records. The exact prompt preserves 7 home-relative path examples. Local paths are preserved because this is the exact submitted prompt. The portable fixture binding resolves the supplied Samurai package for reproduction. Raw operator evidence, private object-store credentials and internal release material stay out.
Activated · owner-approved, storage-verified. Activated from owner approval and exact storage read-back. Ordinary-customer preactivation retrieval was waived and not performed; no customer-retrieval receipt exists.
- Benchmark record SHA-256
1c37028cc513331bdbd86e3408f43fbcd01a07dd5e250dd7d86fbd3b5e9f8dc0- Prompt SHA-256
7f557c5a9cbdcd6d33565cc7c9262f63e4055abc8d507f3f2d704e6a396550ed
