Launch 004 · Public result + Activated Builder collection

Shrine Exploration v1

Claude Opus 5 built one walkable Unity precinct in one request. Mechanical work survived publication; the independent visual bar did not. The result remains public at 14/40.

Visual acceptance14/40
  1. Round 112/40
  2. Round 214/40
  3. Round 314/40

Failed visual acceptance · result remains visible

7h 41m 36.5sEnd-to-end wall clock
327,042,040Parent processed tokens
1,888,337Subagent tokens · mix unknown
$204.17+Parent API-equivalent lower bound
What the result proves

A visible failure is still evidence.

This is one recorded run, not a reliability rate. The cost is not a Claude Code invoice, and the complete subagent cost is unknown and higher.

VisibleYes

Blind-battle eligible and Library listed despite visual failure.

Request ruleOne

Internal retries and seven separately billed subagents were allowed.

ReliabilityUnknown

A single run cannot establish an attempt success rate.

Exact total costUnavailable

Subagent input, cache and output mix was not supplied.

Fixed benchmark inputs

The supplied character was input, not output.

The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.

This is an included RemakeBench benchmark fixture under its benchmark-use scope—not an unrestricted standalone asset-store download.

SAMURAI CHARACTER FIXTURE V1
  • 53-bone rig
  • 6 authored animation clips
  • Katana + saya
  • 5 PBR texture maps
  • 15 files · 80,410,681 bytes
Fixed input · not contestant output

Builder fulfillment verified: all 15 fixture members are present; exact bytes or privacy-sanitized path equivalents are hash-bound to the approved Unity source.

Inspect the Samurai fixture provenance
Public players

Three targets. Three different evidence bars.

All three archives are hosted and passed exact streamed read-back. The WebGL startup is playable here, but no platform inherits another platform's gameplay, input or audio attestation.

macos-arm64Hosted · 181.4 MB

shrine-approach-v1-macos-arm64.app.zip

Gameplay, physical input, footsteps and ambience are operator-attested. The app is ad-hoc signed, is not notarized, and macOS may require right-click → Open.

Evidence
operator-attested
Trust
ad-hoc signed, not notarized
SHA-256
f045ee61380dfe18d144d13827758cd80f89bc066f52be50b684b76b0078dd81
Bytes
190,194,015
webglHosted · 150.6 MB

shrine-approach-v1-webgl.zip

Rendered startup, WebGL 2.0, and zero recorded console errors are verified. Gameplay, physical input and audible output are not yet verified on WebGL.

Evidence
rendered startup only
Trust
browser-sandboxed, unsigned
SHA-256
aa518976838751c4a9a1bc32d5357c369ab2c36929d99f3e63760bc07f4def4b
Bytes
157,918,695
windows-x86_64Hosted · 189.3 MB

shrine-approach-v1-windows-x86_64.zip

The genuine PE32+ x86-64 player was structurally verified but not launched on Windows. Gameplay, physical input and audio remain unverified, and the executable is unsigned.

Evidence
PE32+ GUI x86-64 structure only
Trust
unsigned; Windows runtime untested
SHA-256
3c07e2df476e7650a3d0cbf2fa2c53e22b62ad496d5e6351f01fb64f1a86602e
Bytes
198,547,544
Frozen benchmark sample · exact receipt

The exact frozen task, not a rewritten teaser.

Commit b464e86bf89f45f36350e97d92c6fe65ce10051c · SHA-256 7f557c5a9cbdcd6d33565cc7c9262f63e4055abc8d507f3f2d704e6a396550ed

Local paths are preserved because this is the exact submitted prompt. The portable fixture binding resolves the supplied Samurai package for reproduction. The exact prompt and all three protected Builder components are bound to the activated release.

Build a **walkable third-person night scene** of a Japanese shrine approach in Unity, matching the
approved concept art. The player walks a stone-paved approach through a vermilion torii, up worn
steps, to a lantern-lit haiden inside a walled precinct.

Scope is deliberately small: **one precinct, roughly 60–70 m gate to sanctuary.** No village street,
no combat, no quest. Walking through a beautiful place is the entire deliverable.

**Run mode: `r_and_d`.** Lock it in the run contract before you start.
Read the exact frozen prompt
Licence boundary

All redistributable project assets. Not all inputs.

These five concept references are internal-only and absent from every customer archive. Their hashes bind the exclusion proof without publishing the image bytes.

  1. reference/A_hero_view.pngbfff498e9929f0bdfc27ec65cd3dbc21490bd2996894358801bc092c3ae587fc
  2. reference/B_overview_aerial.pngaef9a04beed4f1fdd2b657d04d5f762efd4f4ace6a817f8769647a888765a52b
  3. reference/C_sheet_a_hero_reverse_overview.png32754deccfb381d599eb6030f5646629779faefe07e96746688451abd402b1d0
  4. reference/D_sheet_b_elevations_details_materials.pngdb2051803a5ec3c5cf3a90fb78bdf16f024e15814056795dde827a20ffd966a9
  5. reference/E_detail_eave_paving_materials.pngbea2b890469573dcf4a8e23178956e1bb7692a62eb355df089f2394b0fc5ad0e
Builder fulfillment

Get the exact Shrine Exploration build.

Builder includes the complete Unity project, its fixed 53-bone samurai benchmark fixture, six animation clips, katana and saya, all redistributable Shrine assets, pipeline tools, reusable skills and the exact frozen prompt.

The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.

Get the Shrine Exploration Builder Pack
Signed out

Public proof stays open. Sign in to use an active Builder entitlement for the activated component downloads.

See current Builder access
unity-source213.3 MB

Unity source

Canonical project source with the fixed Samurai benchmark fixture and all redistributable project assets. The five private concept references are excluded.

Files
322
Bytes
223,688,953
SHA-256
9008477c0124a1665027a8b009b1e1410dfd04f35b8d0f3c1479f7e7aecaebef
Active Builder required
pipeline-skills400 KB

Pipeline + skills

Four usable SKILL.md workflows, eight pinned pipeline documents and six exact validation tools.

Files
26
Bytes
409,186
SHA-256
790061ca557f8f6ef8d953ebc6f191b0f06869dd0194bfa511bd01f9415b0731
Active Builder required
prompt-receipts29 KB

Exact prompt + public receipts

The frozen prompt plus benchmark, player, licence, exclusion, source and test receipts.

Files
9
Bytes
29,300
SHA-256
d84d238975f956c97bec9fee4bbad2d086982062d080db914d93306689c43993
Active Builder required
Public evidence index

Audit the claim before the package.

The immutable v1 snapshot retains the stable shrine-approach-v1 provenance identifiers and filenames it hashes. Hosted player delivery is projected separately from the committed storage read-back proof.