Blind-battle eligible and Library listed despite visual failure.
Shrine Exploration v1
Claude Opus 5 built one walkable Unity precinct in one request. Mechanical work survived publication; the independent visual bar did not. The result remains public at 14/40.
- Round 112/40
- Round 214/40
- Round 314/40
Failed visual acceptance · result remains visible
A visible failure is still evidence.
This is one recorded run, not a reliability rate. The cost is not a Claude Code invoice, and the complete subagent cost is unknown and higher.
Internal retries and seven separately billed subagents were allowed.
A single run cannot establish an attempt success rate.
Subagent input, cache and output mix was not supplied.
The supplied character was input, not output.
The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.
This is an included RemakeBench benchmark fixture under its benchmark-use scope—not an unrestricted standalone asset-store download.
- 53-bone rig
- 6 authored animation clips
- Katana + saya
- 5 PBR texture maps
- 15 files · 80,410,681 bytes
Builder fulfillment verified: all 15 fixture members are present; exact bytes or privacy-sanitized path equivalents are hash-bound to the approved Unity source.
Inspect the Samurai fixture provenanceThree targets. Three different evidence bars.
All three archives are hosted and passed exact streamed read-back. The WebGL startup is playable here, but no platform inherits another platform's gameplay, input or audio attestation.
shrine-approach-v1-macos-arm64.app.zip
Gameplay, physical input, footsteps and ambience are operator-attested. The app is ad-hoc signed, is not notarized, and macOS may require right-click → Open.
- Evidence
- operator-attested
- Trust
- ad-hoc signed, not notarized
- SHA-256
f045ee61380dfe18d144d13827758cd80f89bc066f52be50b684b76b0078dd81- Bytes
- 190,194,015
shrine-approach-v1-webgl.zip
Rendered startup, WebGL 2.0, and zero recorded console errors are verified. Gameplay, physical input and audible output are not yet verified on WebGL.
- Evidence
- rendered startup only
- Trust
- browser-sandboxed, unsigned
- SHA-256
aa518976838751c4a9a1bc32d5357c369ab2c36929d99f3e63760bc07f4def4b- Bytes
- 157,918,695
shrine-approach-v1-windows-x86_64.zip
The genuine PE32+ x86-64 player was structurally verified but not launched on Windows. Gameplay, physical input and audio remain unverified, and the executable is unsigned.
- Evidence
- PE32+ GUI x86-64 structure only
- Trust
- unsigned; Windows runtime untested
- SHA-256
3c07e2df476e7650a3d0cbf2fa2c53e22b62ad496d5e6351f01fb64f1a86602e- Bytes
- 198,547,544
The exact frozen task, not a rewritten teaser.
Commit b464e86bf89f45f36350e97d92c6fe65ce10051c · SHA-256 7f557c5a9cbdcd6d33565cc7c9262f63e4055abc8d507f3f2d704e6a396550ed
Local paths are preserved because this is the exact submitted prompt. The portable fixture binding resolves the supplied Samurai package for reproduction. The exact prompt and all three protected Builder components are bound to the activated release.
Build a **walkable third-person night scene** of a Japanese shrine approach in Unity, matching the approved concept art. The player walks a stone-paved approach through a vermilion torii, up worn steps, to a lantern-lit haiden inside a walled precinct. Scope is deliberately small: **one precinct, roughly 60–70 m gate to sanctuary.** No village street, no combat, no quest. Walking through a beautiful place is the entire deliverable. **Run mode: `r_and_d`.** Lock it in the run contract before you start.Read the exact frozen prompt
All redistributable project assets. Not all inputs.
These five concept references are internal-only and absent from every customer archive. Their hashes bind the exclusion proof without publishing the image bytes.
- reference/A_hero_view.png
bfff498e9929f0bdfc27ec65cd3dbc21490bd2996894358801bc092c3ae587fc - reference/B_overview_aerial.png
aef9a04beed4f1fdd2b657d04d5f762efd4f4ace6a817f8769647a888765a52b - reference/C_sheet_a_hero_reverse_overview.png
32754deccfb381d599eb6030f5646629779faefe07e96746688451abd402b1d0 - reference/D_sheet_b_elevations_details_materials.png
db2051803a5ec3c5cf3a90fb78bdf16f024e15814056795dde827a20ffd966a9 - reference/E_detail_eave_paving_materials.png
bea2b890469573dcf4a8e23178956e1bb7692a62eb355df089f2394b0fc5ad0e
Get the exact Shrine Exploration build.
Builder includes the complete Unity project, its fixed 53-bone samurai benchmark fixture, six animation clips, katana and saya, all redistributable Shrine assets, pipeline tools, reusable skills and the exact frozen prompt.
The Shrine run remained one request. The samurai was a separately completed AI-generated fixture—produced iteratively with Opus 5, Meshy and Blender—and supplied unchanged. Its production time, tokens and cost are not counted in the Shrine run receipt.
Get the Shrine Exploration Builder PackPublic proof stays open. Sign in to use an active Builder entitlement for the activated component downloads.
See current Builder accessUnity source
Canonical project source with the fixed Samurai benchmark fixture and all redistributable project assets. The five private concept references are excluded.
- Files
- 322
- Bytes
- 223,688,953
- SHA-256
9008477c0124a1665027a8b009b1e1410dfd04f35b8d0f3c1479f7e7aecaebef
Pipeline + skills
Four usable SKILL.md workflows, eight pinned pipeline documents and six exact validation tools.
- Files
- 26
- Bytes
- 409,186
- SHA-256
790061ca557f8f6ef8d953ebc6f191b0f06869dd0194bfa511bd01f9415b0731
Exact prompt + public receipts
The frozen prompt plus benchmark, player, licence, exclusion, source and test receipts.
- Files
- 9
- Bytes
- 29,300
- SHA-256
d84d238975f956c97bec9fee4bbad2d086982062d080db914d93306689c43993
Audit the claim before the package.
The immutable v1 snapshot retains the stable shrine-approach-v1 provenance identifiers and filenames it hashes. Hosted player delivery is projected separately from the committed storage read-back proof.
