Measured harness ledgerPublic result
DeepSeek V4 FlashSpace Flight Stage 2 — Landfall — DeepSeek V4 Flash Max
Extend the Stage 1 space-flight project with a seamless orbit-to-surface round trip, explorable terrain, takeoff, landing, and a fixed character asset using one frozen follow-on request.
Max reasoningHeadline result
- Workflow cost
- $0.27
- Wall-clock
- 4h 36m 23.0s wall-clock
- Processed tokens
- 60.51M processed
- Record state
- partial_token_timing_source_build_ledger
Public summary
DeepSeek V4 Flash Max partial_token_timing_source_build_ledger ledger: 4h 36m 23.0s wall-clock, 60.51M processed, and $0.27 API-equivalent usage accounting, not an itemized subscription cash charge.
Run identity and stack
- Result ID: space-flight-game-threejs-stage-2-landfall-deepseek-v4-flash-max
- Technical model: DeepSeek V4 Flash
- Provider: OpenCode Go
- Client: OpenCode
- Stack: OpenCode Go
- Stack: OpenCode
- Stack: Technical model/configuration: DeepSeek V4 Flash
- Stack: Three.js Stage 2 workflow
- Stack: Harness v1 Landfall prompt
Cost basis
- Visible output and reasoning are both output-priced. OpenCode Go subscription pricing is not divided into a marginal cash cost for this run.
Primary artifact integrity
- Kind: archive-of-user-supplied-vite-production-build
- Path: artifacts/space-flight-game-threejs-stage-2-landfall-deepseek-v4-flash-max/production-build.tar.gz
- SHA-256: c051dc530a7c3cd8ff56bedf0a55b24c95283394aa576e8968585b8f90cbfcb8
Validation evidence
- Result: not_run
Recorded caveats
- This is a two-user-turn protocol deviation: the bounded benchmark window includes one operator follow-up/rescue turn.
- Wall-clock is end-to-end workflow latency including tool execution, installs, browser checks, and idle time; it is not model-only compute.
- OpenCode splits an agentic turn into multiple assistant/API messages.
- Cache-read tokens are deeply discounted, so total processed tokens overstate cost.
- The public record excludes private OpenCode session/export data; their source hashes and the stable benchmark-window hash are retained.
- The supplied source bundle and pre-existing production build are archived without a fresh independent build or runtime check. The included screenshots are model-provided evidence only.
- No local FPS, transition-hitch receipt, RTX Pro 6000 final render, or blind-evaluation record was supplied.
Visible evidence gaps
- one-shot run without an operator rescue turn
- independent full-loop browser acceptance run
- local FPS and transition-hitch measurement
- final RTX Pro 6000 1080p60 render or capture metadata
- blind-evaluation record
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.
