Measured harness ledgerPublic result
DeepSeek V4 Flash

Explorable space-flight game — DeepSeek V4 Flash Max

Build a responsive browser space-flight game with flight controls, a coherent star-system environment, lighting, assets, and a playable game loop.

Max reasoningHeadline result
Workflow cost
$0.25
Wall-clock
5h 0m 0.3s wall-clock
Processed tokens
48.16M processed
Record state
partial_token_timing_and_artifact_ledger
Public summary

DeepSeek V4 Flash Max partial_token_timing_and_artifact_ledger ledger: 5h 0m 0.3s wall-clock, 48.16M processed, and $0.25 API-equivalent usage accounting, not an itemized subscription cash charge.

Run identity and stack
  • Result ID: space-flight-game-deepseek-v4-flash-max
  • Technical model: DeepSeek V4 Flash
  • Provider: OpenCode Go
  • Stack: OpenCode Go
  • Stack: Technical model/configuration: DeepSeek V4 Flash
  • Stack: Three.js / Vite game
  • Stack: Generated spaceship assets
  • Stack: Harness v1 space-flight prompt
Cost basis
  • Visible output and reasoning are both output-priced. OpenCode Go subscription pricing is not divided into a marginal cash cost for this run.
Primary artifact integrity
  • Kind: manifest-verified-artifact
  • Path: artifacts/space-flight-game-deepseek-v4-flash-max/source/src/main.js
  • SHA-256: 4f90d2303b3af06f4a69ec7de6dad8291476d20847db5891c13e5038e8558532
Validation evidence
  • Result: not_run
Recorded caveats
  • This is a two-user-turn protocol deviation: the original benchmark prompt needed one ‘continue’ rescue/follow-up turn.
  • Wall-clock is end-to-end workflow latency including tool execution, not model-only compute.
  • OpenCode splits one agentic turn into multiple assistant/API messages.
  • Cache-read tokens are deeply discounted, so total processed tokens overstate cost.
  • The public record excludes private OpenCode session/export data; their source hashes and the stable benchmark-window hash are retained.
  • No local FPS, RTX Pro 6000 final render, or blind-evaluation record was supplied.
Visible evidence gaps
  • one-shot run without an operator rescue turn
  • local FPS measurement
  • final RTX Pro 6000 1080p60 render or capture metadata
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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