Measured harness ledgerPublic result
DeepSeek V4 Flash

Off-road Mud Game — DeepSeek V4 Flash Max

Build a one-request procedural off-road driving game with vehicle physics, independent suspension, streamed terrain, mud feedback, and multiple cameras.

Max reasoningHeadline result
Workflow cost
$0.25
Wall-clock
4h 35m 54.0s wall-clock
Processed tokens
125.79M processed
Record state
partial_token_timing_artifact_and_build_ledger
Public summary

DeepSeek V4 Flash Max partial_token_timing_artifact_and_build_ledger ledger: 4h 35m 54.0s wall-clock, 125.79M processed, and $0.25 API-equivalent usage accounting, not an itemized subscription cash charge.

Run identity and stack
  • Result ID: off-road-driving-game-threejs-deepseek-v4-flash-max
  • Technical model: DeepSeek V4 Flash
  • Provider: OpenCode Go
  • Stack: OpenCode Go
  • Stack: Technical model/configuration: DeepSeek V4 Flash
  • Stack: Three.js vehicle workflow
  • Stack: Harness v1 off-road prompt
Cost basis
  • Visible output and reasoning are both output-priced. The fresh 2026-08-11 OpenCode Go rate entry is used; it supersedes an older higher rate snapshot. OpenCode Go subscription pricing is not divided into a marginal cash cost for this run.
Primary artifact integrity
  • Kind: interactive-threejs-off-road-driving-game
  • Path: artifacts/off-road-driving-game-threejs-deepseek-v4-flash-max/source/src/main.js
  • SHA-256: 40bc4715c51f5012933ab6451367d10fc36bb2d7bee078e43c88d741c15016cb
Recorded caveats
  • Wall-clock is end-to-end workflow latency including tool execution, installs, tests, browser checks, and idle gaps; it is not model-only compute.
  • The run used nine benchmark-window user turns, so it is not a one-shot result.
  • OpenCode splits one agentic turn into multiple assistant/API messages.
  • Cache-read tokens are deeply discounted, so total processed tokens overstate cost.
  • The public record excludes private OpenCode session/export data; source hashes and the stable benchmark-window hash are retained.
  • The archive operator's source-level build and physics checks do not establish browser FPS or blind visual quality.
  • No final RTX Pro 6000 render or blind-evaluation record was supplied.
Visible evidence gaps
  • one-shot-compliant run
  • browser and local-hardware identity
  • local FPS
  • final capture metadata
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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