Measured harness ledgerPublic result
Kimi K3

Neo-gothic storm city shader — Kimi K3 Max

Generate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion.

Max reasoningHeadline result
Workflow cost
$2.30
Wall-clock
38:29.074 wall-clock
Processed tokens
3.72M processed
Record state
partial_token_timing_and_artifact_ledger
Public summary

Kimi K3 Max partial_token_timing_and_artifact_ledger ledger: 38:29.074 wall-clock, 3.72M processed, and $2.30 API-equivalent usage accounting, not an itemized subscription cash charge.

Run identity and stack
  • Result ID: neo-gothic-storm-city-kimi-k3-max
  • Technical model: kimi-k3
  • Provider: OpenCode Go / Moonshot AI
  • Stack: OpenCode Go / Moonshot AI
  • Stack: Technical model/configuration: kimi-k3
  • Stack: TWIGL fragment shader
  • Stack: Harness v1 neo-gothic storm city prompt
Cost basis
  • Moonshot publishes one output rate; Kimi K3 reasoning and visible output are both billed at that rate. No cache-write rate was needed because cache-write tokens are zero.
Primary artifact integrity
  • Kind: twigl-classic-webgl1-fragment-shader
  • Path: artifacts/neo-gothic-storm-city-kimi-k3-max/gothic-storm-city.glsl
  • SHA-256: 51fa1213381a0db0aeb5b36eeef3c418ea1d4a03667c42408db29a30b9afe1bc
Recorded caveats
  • Wall-clock is end-to-end workflow latency including tool execution, not model-only compute.
  • OpenCode splits one agentic turn into multiple assistant/API messages (51 here).
  • Reasoning tokens and visible output tokens are recorded separately; the table's output-token figure is their combined total.
  • Cache-read tokens are heavily discounted, so total processed tokens overstate cost.
  • OpenCode Go ledger cost is API-equivalent usage accounting, not an itemized cash charge.
  • The bootstrap extraction is version-specific to OpenCode 1.18.3 until validated on more benchmark runs.
  • The raw metrics ledger records the session window but not an artifact hash; this result ledger supplies the SHA-256 binding to the archived shader.
Visible evidence gaps
  • initial local FPS
  • optimized local FPS
  • final RTX Pro 6000 1080p60 render or capture metadata
  • blind-evaluation record
Builder test available

This result is part of a Builder test. Open it for the exact prompt and any released projects, RemakeBench Harness workflows and production skills. Public proof and known evidence gaps stay visible here.

  • Kimi K3 Launch 002 · v1
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