Measured harness ledgerPublic result
Claude Fable 5Neo-gothic storm city shader — Claude Fable 5 Max
Generate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion.
Max reasoningHeadline result
- Workflow cost
- $11.39
- Wall-clock
- 28:48 wall-clock
- Processed tokens
- 4.77M processed
- Record state
- partial_token_timing_and_artifact_ledger
Public summary
Claude Fable 5 Max partial_token_timing_and_artifact_ledger ledger: 28:48 wall-clock, 4.77M processed, and $11.39 API-equivalent estimate, not a subscription invoice.
Run identity and stack
- Result ID: neo-gothic-storm-city-fable-5-max
- Technical model: claude-fable-5
- Provider: Anthropic Claude Code
- Stack: Anthropic Claude Code
- Stack: Technical model/configuration: claude-fable-5
- Stack: TWIGL fragment shader
- Stack: Harness v1 neo-gothic storm city prompt
Cost basis
- Unlike most Claude receipts in this set, the supplied deduplicated ledger separately identifies both 5-minute and 1-hour cache-write tokens.
Primary artifact integrity
- Kind: twigl-fragment-shader
- Path: artifacts/neo-gothic-storm-city-fable-5-max/drowned_gothic.frag
- SHA-256: e5c741b263e190d0c2c97c24ab7c6caa9240bf70214a5af3e592e0196e95ac44
Recorded caveats
- Wall-clock is end-to-end latency including user idle time between turns, not model-only compute.
- Output tokens include hidden reasoning, code, and tool-call JSON.
- Cache reads are billed at a deep discount, so total processed tokens overstate cost.
- Raw JSONL per-content-block totals double-counted multi-block Claude Code messages. This ledger uses the supplied deduplicated billing basis instead.
- Fable 5 Max was confirmed by the user after initial archival; the raw metrics receipt itself identifies only the base model.
- The shader was archived without a fresh TWIGL compile or browser run in this environment; initial local FPS, optimized local FPS, RTX final render, and blind evaluation remain unavailable.
Visible evidence gaps
- TWIGL compile/run receipt
- initial local FPS
- optimized local FPS
- RTX Pro 6000 final render
- blind-evaluation record
Builder test available
This result is part of a Builder test. Open it for the exact prompt and any released projects, RemakeBench Harness workflows and production skills. Public proof and known evidence gaps stay visible here.
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