Measured harness ledgerPublic result
DeepSeek V4 Pro

Neo-gothic storm city shader — DeepSeek V4 Pro Max

Generate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion.

Max reasoningHeadline result
Workflow cost
$0.04
Wall-clock
7m 13.531s wall-clock
Processed tokens
187K processed
Record state
partial_token_timing_artifact_and_static_compile_ledger
Public summary

DeepSeek V4 Pro Max partial_token_timing_artifact_and_static_compile_ledger ledger: 7m 13.531s wall-clock, 187K processed, and $0.04 API-equivalent usage accounting, not an itemized subscription cash charge.

Run identity and stack
  • Result ID: neo-gothic-storm-city-deepseek-v4-pro-max
  • Technical model: DeepSeek V4 Pro
  • Provider: OpenCode Go
  • Stack: OpenCode Go
  • Stack: Technical model/configuration: DeepSeek V4 Pro
  • Stack: TWIGL fragment shader
  • Stack: Harness v1 neo-gothic storm city prompt
Primary artifact integrity
  • Kind: twigl-compatible-fragment-shader
  • Path: artifacts/neo-gothic-storm-city-deepseek-v4-pro-max/neo-gothic-storm-city.glsl
  • SHA-256: d25a032225c4656d33d111360f07298007ca5c0a6b29a849eb296d5825bc6738
Recorded caveats
  • Wall-clock includes tool execution and is not model-only compute.
  • Cache-read tokens are deeply discounted, so total processed tokens overstate cost.
  • Static GLSL compilation does not establish runtime FPS or visual quality.
  • No initial local FPS, optimized local FPS, RTX Pro 6000 final render, or blind-evaluation record was produced.
Visible evidence gaps
  • initial local FPS
  • optimized local FPS
  • final RTX Pro 6000 1080p60 capture metadata
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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