Measured harness ledgerPublic result
DeepSeek V4 ProNeo-gothic storm city shader — DeepSeek V4 Pro Max
Generate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion.
Max reasoningHeadline result
- Workflow cost
- $0.04
- Wall-clock
- 7m 13.531s wall-clock
- Processed tokens
- 187K processed
- Record state
- partial_token_timing_artifact_and_static_compile_ledger
Public summary
DeepSeek V4 Pro Max partial_token_timing_artifact_and_static_compile_ledger ledger: 7m 13.531s wall-clock, 187K processed, and $0.04 API-equivalent usage accounting, not an itemized subscription cash charge.
Run identity and stack
- Result ID: neo-gothic-storm-city-deepseek-v4-pro-max
- Technical model: DeepSeek V4 Pro
- Provider: OpenCode Go
- Stack: OpenCode Go
- Stack: Technical model/configuration: DeepSeek V4 Pro
- Stack: TWIGL fragment shader
- Stack: Harness v1 neo-gothic storm city prompt
Primary artifact integrity
- Kind: twigl-compatible-fragment-shader
- Path: artifacts/neo-gothic-storm-city-deepseek-v4-pro-max/neo-gothic-storm-city.glsl
- SHA-256: d25a032225c4656d33d111360f07298007ca5c0a6b29a849eb296d5825bc6738
Recorded caveats
- Wall-clock includes tool execution and is not model-only compute.
- Cache-read tokens are deeply discounted, so total processed tokens overstate cost.
- Static GLSL compilation does not establish runtime FPS or visual quality.
- No initial local FPS, optimized local FPS, RTX Pro 6000 final render, or blind-evaluation record was produced.
Visible evidence gaps
- initial local FPS
- optimized local FPS
- final RTX Pro 6000 1080p60 capture metadata
- blind-evaluation record
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.
