OpenAI
GPT-6 Astra
- Developer
- OpenAI
- Provider / harness
- OpenAI · Codex; OpenAI Codex; OpenAI Codex · codex-sub wrapper (detached, headless, -l claw-astra -m gpt-6-astra -e max -s danger-full-access -t 10800), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexapple-astra -m gpt-6-astra -e max -s danger-full-access -t 7200), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexapple-astra-low -m gpt-6-astra -e low -s danger-full-access -t 7200), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexapple-carry-astra -m gpt-6-astra -e max -s danger-full-access -t 7200); OpenAI Codex · codex-sub wrapper (detached, headless, -l dexcube-astra -m gpt-6-astra -e max -s danger-full-access -t 7200), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexcube-astra-low -m gpt-6-astra -e low -s danger-full-access -t 7200), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexcube3-astra -m gpt-6-astra -e max -s danger-full-access -t 13500), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexdraw-astra -m gpt-6-astra -e max -s danger-full-access -t 7200), Codex CLI 0.154.0; ran to its own end_turn; OpenAI Codex · codex-sub wrapper (detached, headless, -l dexdraw-astra-low -m gpt-6-astra -e low -s danger-full-access -t 7200), Codex CLI 0.154.0; ran to its own end_turn
- Effort
- Low, Max
- Weights
- Not recorded
- First seen
- 4 Sep 2026
- Campaigns
- None recorded
Apple Carry
100% · 1/1 passes / judged runs
Apple Stem
100% · 2/2 passes / judged runs
Campfire under the stars
unjudged · 0/1 judged
CARVE
unjudged · 0/1 judged
Claw Unlock
100% · 1/1 passes / judged runs
Courtyard Blossom Stage 2
unjudged · 0/1 judged
Dex Cube — 3 Move
100% · 1/1 passes / judged runs
Dex Cube Turn
100% · 2/2 passes / judged runs
Eiffel Tower Drawing
100% · 2/2 passes / judged runs
Explorable space-flight game
unjudged · 0/1 judged
High-voxel-density Jungle Temple diorama
unjudged · 0/1 judged
High-voxel-density Oasis Outpost diorama
unjudged · 0/1 judged
High-voxel-density Shrine Village diorama
unjudged · 0/1 judged
Infinite cathedral corridor shader
unjudged · 0/1 judged
JRPG boss battle
unjudged · 0/1 judged
MacBook-class cinematic ad scene
unjudged · 0/1 judged
Neo-gothic storm city shader
unjudged · 0/1 judged
Neon Gunner
unjudged · 0/1 judged
Off-road Mud Game
unjudged · 0/1 judged
Sekiro Main Menu
unjudged · 0/1 judged
Space Flight Stage 2 — Landfall
unjudged · 0/1 judged