GLM 5.3 Flash · JRPG boss battle presentation recording poster
The JRPG attempts split across completion, validation, and visual quality rather than producing one universal model ranking. Compare all four models
Measured harness ledgerPublic result
GLM 5.3 Flash

JRPG boss battle — GLM 5.3 Flash Max

Build an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects, and a validator-ready game loop.

Max reasoningHeadline result
Workflow cost
$0.16
Wall-clock
52m 42.980s wall-clock
Processed tokens
Not recorded
Record state
PARTIAL
Public summary

GLM 5.3 Flash Max PARTIAL ledger: 52m 42.980s wall-clock, Not recorded, and $0.16 Provider-recorded OpenRouter cost.

Run identity and stack
  • Result ID: jrpg-boss-battle-threejs-glm-5.3-flash-max-opencode-2026-08-27
  • Technical model: glm-5.3-flash-max-opencode
  • Provider: Provider not separately recorded
  • Stack: Technical model/configuration: glm-5.3-flash-max-opencode
  • Stack: Three.js / Vite game
  • Stack: Supplied GLB fixture bundle
  • Stack: Harness v1 JRPG validator
Primary artifact integrity
  • Kind: manifest-verified-artifact
  • Path: artifacts/jrpg-boss-battle-threejs-glm-5.3-flash-max-opencode-2026-08-27/source/validate/validate.js
  • SHA-256: b571ff1895fd6a61d98ccb4a9f7ca4ecefc961abfc3f6b77e23742bddd921ab8
Validation evidence
  • Result: PARTIAL
  • Path: artifacts/jrpg-boss-battle-threejs-glm-5.3-flash-max-opencode-2026-08-27/verification/summary.public.json
  • SHA-256: eb6c8853ecf04d49b82f80bd1ee89d63f84fde03b98bfb75ff7025c16ac7e886
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

RemakeBenchResearch console