Measured harness ledgerPublic result
MiMo V2.6 ProJRPG boss battle — MiMo V2.6 Pro High
Build an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects, and a validator-ready game loop.
High reasoningHeadline result
- Workflow cost
- $0.16
- Wall-clock
- 1562.4s wall-clock
- Processed tokens
- 14.39M processed
- Record state
- partial
Public summary
MiMo V2.6 Pro High partial ledger: 1562.4s wall-clock, 14.39M processed, and $0.16 live OpenCode OpenRouter model entry and bounded same-session usage extractor.
Run identity and stack
- Result ID: jrpg-boss-battle-mimo-v2.6-pro-high
- Technical model: MiMo-v2.6-Pro
- Provider: OpenRouter
- Client: OpenCode 1.18.23
- Stack: OpenRouter
- Stack: OpenCode 1.18.23
- Stack: OpenCode → OpenRouter
- Stack: Technical model/configuration: MiMo-v2.6-Pro
- Stack: Three.js / Vite game
- Stack: Supplied GLB fixture bundle
- Stack: Harness v1 JRPG validator
- Stack: Requested tool profile: OpenCode/OpenRouter plus task-prescribed bundled Codex CLI image generation
Primary artifact integrity
- Kind: manifest-verified-artifact
- Path: artifacts/jrpg-boss-battle-mimo-v2.6-pro-high/source/src/main.js
- SHA-256: 67135e9d74cd3de3ab5beb8761dac9e15a3340229c8bcf3feb8b2c17b58c52ea
Recorded caveats
- The model gave no final game-completion verdict and did not write NOTES.md.
- The two-turn rescue violates a strict one-shot protocol.
- Both natural no-override battles sampled ended in defeat; scripted victory required a boss-HP override.
- Wall clock includes tools, install/test time, and a nonproductive screenshot-read loop; it is not model-only compute.
- Private OpenCode session/ledger contents remain local; only aggregate public metrics and SHA-256 commitments are published.
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.