Measured harness ledgerPublic result
MiMo V2.6 Pro

JRPG boss battle — MiMo V2.6 Pro High

Build an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects, and a validator-ready game loop.

High reasoningHeadline result
Workflow cost
$0.16
Wall-clock
1562.4s wall-clock
Processed tokens
14.39M processed
Record state
partial
Public summary

MiMo V2.6 Pro High partial ledger: 1562.4s wall-clock, 14.39M processed, and $0.16 live OpenCode OpenRouter model entry and bounded same-session usage extractor.

Run identity and stack
  • Result ID: jrpg-boss-battle-mimo-v2.6-pro-high
  • Technical model: MiMo-v2.6-Pro
  • Provider: OpenRouter
  • Client: OpenCode 1.18.23
  • Stack: OpenRouter
  • Stack: OpenCode 1.18.23
  • Stack: OpenCode → OpenRouter
  • Stack: Technical model/configuration: MiMo-v2.6-Pro
  • Stack: Three.js / Vite game
  • Stack: Supplied GLB fixture bundle
  • Stack: Harness v1 JRPG validator
  • Stack: Requested tool profile: OpenCode/OpenRouter plus task-prescribed bundled Codex CLI image generation
Primary artifact integrity
  • Kind: manifest-verified-artifact
  • Path: artifacts/jrpg-boss-battle-mimo-v2.6-pro-high/source/src/main.js
  • SHA-256: 67135e9d74cd3de3ab5beb8761dac9e15a3340229c8bcf3feb8b2c17b58c52ea
Recorded caveats
  • The model gave no final game-completion verdict and did not write NOTES.md.
  • The two-turn rescue violates a strict one-shot protocol.
  • Both natural no-override battles sampled ended in defeat; scripted victory required a boss-HP override.
  • Wall clock includes tools, install/test time, and a nonproductive screenshot-read loop; it is not model-only compute.
  • Private OpenCode session/ledger contents remain local; only aggregate public metrics and SHA-256 commitments are published.
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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