Measured harness ledgerPublic result
DeepSeek V4 ProJRPG boss battle — DeepSeek V4 Pro Max
Build an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects, and a validator-ready game loop.
Max reasoningHeadline result
- Workflow cost
- $0.13
- Wall-clock
- 45m 51.8s wall-clock
- Processed tokens
- 9.04M processed
- Record state
- complete_token_timing_artifact_and_independent_validation_ledger
Public summary
DeepSeek V4 Pro Max complete_token_timing_artifact_and_independent_validation_ledger ledger: 45m 51.8s wall-clock, 9.04M processed, and $0.13 API-equivalent accounting, not itemized subscription cash.
Run identity and stack
- Result ID: jrpg-boss-battle-deepseek-v4-pro-max
- Technical model: DeepSeek V4 Pro
- Provider: OpenCode Go
- Stack: OpenCode Go
- Stack: Technical model/configuration: DeepSeek V4 Pro
- Stack: Three.js / Vite game
- Stack: Supplied GLB fixture bundle
- Stack: Harness v1 JRPG validator
Primary artifact integrity
- Kind: manifest-verified-artifact
- Path: artifacts/jrpg-boss-battle-deepseek-v4-pro-max/source/src/main.js
- SHA-256: 56f4aada2fb00f29bafaba825d46a5e46b2c07a0e2552fbd686337fcc5164660
Recorded caveats
- Wall-clock includes tool execution and is not model-only compute.
- The exact Apple Silicon host model was not captured.
- The WebM container reports 25 fps while the validator measured 60.1 fps in-browser; these describe capture encoding and runtime rendering respectively.
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.
