Measured harness ledgerPublic result
DeepSeek V4 Pro

JRPG boss battle — DeepSeek V4 Pro Max

Build an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects, and a validator-ready game loop.

Max reasoningHeadline result
Workflow cost
$0.13
Wall-clock
45m 51.8s wall-clock
Processed tokens
9.04M processed
Record state
complete_token_timing_artifact_and_independent_validation_ledger
Public summary

DeepSeek V4 Pro Max complete_token_timing_artifact_and_independent_validation_ledger ledger: 45m 51.8s wall-clock, 9.04M processed, and $0.13 API-equivalent accounting, not itemized subscription cash.

Run identity and stack
  • Result ID: jrpg-boss-battle-deepseek-v4-pro-max
  • Technical model: DeepSeek V4 Pro
  • Provider: OpenCode Go
  • Stack: OpenCode Go
  • Stack: Technical model/configuration: DeepSeek V4 Pro
  • Stack: Three.js / Vite game
  • Stack: Supplied GLB fixture bundle
  • Stack: Harness v1 JRPG validator
Primary artifact integrity
  • Kind: manifest-verified-artifact
  • Path: artifacts/jrpg-boss-battle-deepseek-v4-pro-max/source/src/main.js
  • SHA-256: 56f4aada2fb00f29bafaba825d46a5e46b2c07a0e2552fbd686337fcc5164660
Recorded caveats
  • Wall-clock includes tool execution and is not model-only compute.
  • The exact Apple Silicon host model was not captured.
  • The WebM container reports 25 fps while the validator measured 60.1 fps in-browser; these describe capture encoding and runtime rendering respectively.
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

RemakeBenchResearch console