Measured harness ledgerPublic result
Claude Sonnet 5

Infinite cathedral corridor shader — Claude Sonnet 5 Max

Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.

Max reasoningHeadline result
Workflow cost
$18.45
Wall-clock
1h 16m 44.9s wall-clock
Processed tokens
48.10M processed
Record state
partial_token_timing_and_shader_ledger
Public summary

Claude Sonnet 5 Max partial_token_timing_and_shader_ledger ledger: 1h 16m 44.9s wall-clock, 48.10M processed, and $18.45 First-party Claude API list-price equivalent, not a subscription invoice.

Run identity and stack
  • Result ID: infinite-cathedral-shadertoy-sonnet-5-max
  • Technical model: claude-sonnet-5
  • Provider: Anthropic Claude Code
  • Stack: Anthropic Claude Code
  • Stack: Technical model/configuration: claude-sonnet-5
  • Stack: ShaderToy fragment shader
  • Stack: Harness v1 infinite cathedral prompt
Cost basis
  • The aggregate source receipt does not distinguish cache-write TTL; the default 5-minute cache-write rate is applied.
  • All-1-hour cache-write alternative: $21.52.
Primary artifact integrity
  • Kind: shadertoy-image-pass-fragment-shader
  • Path: artifacts/infinite-cathedral-shadertoy-sonnet-5-max/source/infinite-cathedral-shader.glsl
  • SHA-256: 6cc1c3171ca53ba84b03b660e89d7babb031f23211a99e591b4651d0c9e18431
Recorded caveats
  • Wall-clock is end-to-end latency, not model-only compute; it includes tool-execution time and any gaps between turns.
  • The supplied receipt does not report user-turn count, so it cannot be classified as a verified one-shot run from this evidence alone.
  • Output tokens include hidden reasoning, generated code, and tool-call JSON, not only visible prose.
  • Cache reads dominate processed-token volume but are billed at a deep discount, so processed tokens substantially overstate cost.
  • The cache-write TTL is unknown in the aggregate receipt. The displayed $18.4451333 uses 5-minute writes; a 1-hour write assumption would be $21.5188388.
  • Static compilation is not a Shadertoy runtime, visual-quality, or frame-rate measurement.
  • No initial/optimized local FPS pair, RTX Pro 6000 1080p60 final capture, or blind evaluation is archived.
Visible evidence gaps
  • verified one-user-turn benchmark protocol
  • initial local FPS
  • optimized local FPS
  • RTX Pro 6000 1080p60 final capture
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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