Measured harness ledgerPublic result
Claude Opus 5Infinite cathedral corridor shader — Claude Opus 5 Max
Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.
Max reasoningHeadline result
- Workflow cost
- $29.25
- Wall-clock
- 1h 41m 22.5s wall-clock
- Processed tokens
- 32.28M processed
- Record state
- partial_token_timing_and_artifact_ledger
Public summary
Claude Opus 5 Max partial_token_timing_and_artifact_ledger ledger: 1h 41m 22.5s wall-clock, 32.28M processed, and $29.25 API-equivalent estimate, not a subscription invoice.
Run identity and stack
- Result ID: infinite-cathedral-shadertoy-opus-5-max
- Technical model: claude-opus-5
- Provider: Anthropic Claude Code
- Stack: Anthropic Claude Code
- Stack: Technical model/configuration: claude-opus-5
- Stack: ShaderToy fragment shader
- Stack: Harness v1 infinite cathedral prompt
Cost basis
- Primary cost uses Exact TTL split supplied from transcript usage payload: 116,747 one-hour cache-write tokens and 1,286,290 five-minute cache-write tokens..
Primary artifact integrity
- Kind: shadertoy-fragment-shader
- Path: artifacts/infinite-cathedral-shadertoy-opus-5-max/cathedral.glsl
- SHA-256: 968fe396d0f423df79e3504b5378db8b47c1d3da2d09bfbc86480153b780dad8
Recorded caveats
- Wall-clock time is end-to-end latency, not model-only compute time; it includes shader compiles, browser renders, screenshot round-trips, and user think time.
- Output tokens include hidden reasoning, code, and tool-call JSON.
- Cache-read tokens are billed at a deep discount, so total processed tokens overstate effective cost.
- Pricing was verified live in the supplied receipt, and the cache-write TTL split is recorded exactly in the corrected usage payload.
- The shader was archived without a fresh Shadertoy/WebGL2 run in this environment; initial local FPS, optimized local FPS, RTX final render, and blind evaluation remain unavailable.
Visible evidence gaps
- Shadertoy or WebGL2 compile/run receipt
- initial local FPS
- optimized local FPS
- RTX Pro 6000 final render
- blind-evaluation record
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.
