Measured harness ledgerPublic result
Claude Opus 5

Infinite cathedral corridor shader — Claude Opus 5 Max

Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.

Max reasoningHeadline result
Workflow cost
$29.25
Wall-clock
1h 41m 22.5s wall-clock
Processed tokens
32.28M processed
Record state
partial_token_timing_and_artifact_ledger
Public summary

Claude Opus 5 Max partial_token_timing_and_artifact_ledger ledger: 1h 41m 22.5s wall-clock, 32.28M processed, and $29.25 API-equivalent estimate, not a subscription invoice.

Run identity and stack
  • Result ID: infinite-cathedral-shadertoy-opus-5-max
  • Technical model: claude-opus-5
  • Provider: Anthropic Claude Code
  • Stack: Anthropic Claude Code
  • Stack: Technical model/configuration: claude-opus-5
  • Stack: ShaderToy fragment shader
  • Stack: Harness v1 infinite cathedral prompt
Cost basis
  • Primary cost uses Exact TTL split supplied from transcript usage payload: 116,747 one-hour cache-write tokens and 1,286,290 five-minute cache-write tokens..
Primary artifact integrity
  • Kind: shadertoy-fragment-shader
  • Path: artifacts/infinite-cathedral-shadertoy-opus-5-max/cathedral.glsl
  • SHA-256: 968fe396d0f423df79e3504b5378db8b47c1d3da2d09bfbc86480153b780dad8
Recorded caveats
  • Wall-clock time is end-to-end latency, not model-only compute time; it includes shader compiles, browser renders, screenshot round-trips, and user think time.
  • Output tokens include hidden reasoning, code, and tool-call JSON.
  • Cache-read tokens are billed at a deep discount, so total processed tokens overstate effective cost.
  • Pricing was verified live in the supplied receipt, and the cache-write TTL split is recorded exactly in the corrected usage payload.
  • The shader was archived without a fresh Shadertoy/WebGL2 run in this environment; initial local FPS, optimized local FPS, RTX final render, and blind evaluation remain unavailable.
Visible evidence gaps
  • Shadertoy or WebGL2 compile/run receipt
  • initial local FPS
  • optimized local FPS
  • RTX Pro 6000 final render
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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