Measured harness ledgerPublic result
Claude Opus 5.5

Infinite cathedral corridor shader — Claude Opus 5.5 Max

Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.

Max reasoningHeadline result
Workflow cost
$28.85
Wall-clock
Not recorded
Processed tokens
Not recorded
Record state
complete_with_same_session_metrics_prompt_quota_exception
Public summary

Claude Opus 5.5 Max complete_with_same_session_metrics_prompt_quota_exception ledger: Not recorded wall-clock, Not recorded, and $28.85 API-equivalent list price, not a marginal subscription cash charge.

Run identity and stack
  • Result ID: infinite-cathedral-shadertoy-opus-5.5-max
  • Technical model: Claude Opus 5.5
  • Provider: Provider not separately recorded
  • Client: first-party Claude Code CLI
  • Stack: first-party Claude Code CLI
  • Stack: Technical model/configuration: Claude Opus 5.5
  • Stack: ShaderToy fragment shader
  • Stack: Harness v1 infinite cathedral prompt
Recorded caveats
  • The post-generation metrics prompt was sent exactly in the original Claude session but was blocked by account quota; the public time/token/cost ledger is independently reconstructed, not model-generated.
  • The USD model cost is API-equivalent, not a measured subscription bill.
  • The 15-second RTX video covers only the first part of a 104-second lighting cycle.
  • The shader was not uploaded to or directly run on shadertoy.com; WebGL2 Shadertoy-compatible and native NVIDIA render paths were verified.
  • The model reports fine grain in the single-pass volumetric shafts.
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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