Measured harness ledgerPublic result
Grok 4.6

Infinite cathedral corridor shader — Grok 4.6 xhigh

Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.

xhigh reasoningHeadline result
Workflow cost
$2.27
Wall-clock
14m 33.257s wall-clock
Processed tokens
3.27M processed
Record state
partial_one_shot_token_timing_artifact_ledger
Public summary

Grok 4.6 xhigh partial_one_shot_token_timing_artifact_ledger ledger: 14m 33.257s wall-clock, 3.27M processed, and $2.27 Provider-recorded usage estimate, not a subscription cash-charge invoice.

Run identity and stack
  • Result ID: infinite-cathedral-shadertoy-grok-4.6-xhigh
  • Technical model: Grok 4.6
  • Provider: xAI Grok Build
  • Client: Grok 1.0.3
  • Stack: xAI Grok Build
  • Stack: Grok 1.0.3
  • Stack: Technical model/configuration: Grok 4.6
  • Stack: ShaderToy fragment shader
  • Stack: Harness v1 infinite cathedral prompt
Cost basis
  • The exact billed alias grok-4.6-build has no official public catalog price, so no API-equivalent cost is inferred.
Primary artifact integrity
  • Kind: shadertoy-fragment-shader
  • Path: artifacts/infinite-cathedral-shadertoy-grok-4.6-xhigh/cathedral.glsl
  • SHA-256: ed4f446fa779a68475943e8d1b75199e6e069fd9debfcf71d2b91ed4a5ff2e92
Recorded caveats
  • Wall-clock is end-to-end workflow latency, not model-only compute; it includes tools, browser checks, and idle intervals.
  • Generated output includes visible output and reasoning output as provider-reported.
  • Cache reads are discounted in provider billing, so total processed tokens overstate cost.
  • The $2.27 figure is the source ledger's provider-recorded usage estimate, not an inferred API-equivalent rate or a subscription cash charge.
  • No fresh Shadertoy or WebGL2 run was performed during archival; the preview source and captures are supplied evidence.
  • No initial/optimized local FPS pair, RTX Pro 6000 final render, or blind evaluation is archived.
Visible evidence gaps
  • Shadertoy or WebGL2 compile/run receipt
  • initial local FPS
  • optimized local FPS
  • RTX Pro 6000 final render
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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