Measured harness ledgerPublic result
Grok 4.6Infinite cathedral corridor shader — Grok 4.6 xhigh
Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.
xhigh reasoningHeadline result
- Workflow cost
- $2.27
- Wall-clock
- 14m 33.257s wall-clock
- Processed tokens
- 3.27M processed
- Record state
- partial_one_shot_token_timing_artifact_ledger
Public summary
Grok 4.6 xhigh partial_one_shot_token_timing_artifact_ledger ledger: 14m 33.257s wall-clock, 3.27M processed, and $2.27 Provider-recorded usage estimate, not a subscription cash-charge invoice.
Run identity and stack
- Result ID: infinite-cathedral-shadertoy-grok-4.6-xhigh
- Technical model: Grok 4.6
- Provider: xAI Grok Build
- Client: Grok 1.0.3
- Stack: xAI Grok Build
- Stack: Grok 1.0.3
- Stack: Technical model/configuration: Grok 4.6
- Stack: ShaderToy fragment shader
- Stack: Harness v1 infinite cathedral prompt
Cost basis
- The exact billed alias grok-4.6-build has no official public catalog price, so no API-equivalent cost is inferred.
Primary artifact integrity
- Kind: shadertoy-fragment-shader
- Path: artifacts/infinite-cathedral-shadertoy-grok-4.6-xhigh/cathedral.glsl
- SHA-256: ed4f446fa779a68475943e8d1b75199e6e069fd9debfcf71d2b91ed4a5ff2e92
Recorded caveats
- Wall-clock is end-to-end workflow latency, not model-only compute; it includes tools, browser checks, and idle intervals.
- Generated output includes visible output and reasoning output as provider-reported.
- Cache reads are discounted in provider billing, so total processed tokens overstate cost.
- The $2.27 figure is the source ledger's provider-recorded usage estimate, not an inferred API-equivalent rate or a subscription cash charge.
- No fresh Shadertoy or WebGL2 run was performed during archival; the preview source and captures are supplied evidence.
- No initial/optimized local FPS pair, RTX Pro 6000 final render, or blind evaluation is archived.
Visible evidence gaps
- Shadertoy or WebGL2 compile/run receipt
- initial local FPS
- optimized local FPS
- RTX Pro 6000 final render
- blind-evaluation record
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.
