Measured harness ledgerPublic result
GLM 5.3 Flash

Infinite cathedral corridor shader — GLM 5.3 Flash Max

Generate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion.

Max reasoningHeadline result
Workflow cost
$1.78
Wall-clock
32m 36.7s wall-clock
Processed tokens
4.87M processed
Record state
partial_multi_turn_precompletion_metrics_and_shader_ledger
Public summary

GLM 5.3 Flash Max partial_multi_turn_precompletion_metrics_and_shader_ledger ledger: 32m 36.7s wall-clock, 4.87M processed, and $1.78 UNVERIFIED reference scenario: GLM-5.2 official rates applied to GLM-5.3 token counts; not a verified GLM-5.3 charge or a subscription marginal-cash invoice.

Run identity and stack
  • Result ID: infinite-cathedral-shadertoy-glm-5.3-max
  • Technical model: glm-5.3-flash
  • Provider: ZCode
  • Stack: ZCode
  • Stack: Technical model/configuration: glm-5.3-flash
  • Stack: ShaderToy fragment shader
  • Stack: Harness v1 infinite cathedral prompt
Primary artifact integrity
  • Kind: shadertoy-image-pass-fragment-shader
  • Path: artifacts/infinite-cathedral-shadertoy-glm-5.3-max/source/cathedral.frag
  • SHA-256: 61892f394fd4e83ea9525bb50878b2e81e776ff9708179f57b8be09e1c48df24
Recorded caveats
  • This is a two-turn, seven-user-message ZCode session, not a one-shot benchmark run.
  • The ledger was captured before the final response finished, so its displayed time and token totals are a lower bound for the final session.
  • Wall-clock is end-to-end workflow latency, not model-only compute.
  • GLM-5.3 had no official published API pricing at the access date. $1.78 is a GLM-5.2-rate reference scenario and must not be compared as a verified GLM-5.3 cost.
  • The included images are model-supplied captures, not independent RemakeBench replay captures.
  • Static compilation is not a Shadertoy runtime, visual-quality, or frame-rate measurement.
Visible evidence gaps
  • A clean one-shot generation window
  • Complete post-finish metrics receipt
  • initial local FPS
  • optimized local FPS
  • RTX Pro 6000 1080p60 final capture
  • blind-evaluation record
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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