Measured harness ledgerPublic result
Qwen3.8 Max

Fighter Game v1 — Qwen3.8 Max xhigh

Improve the complete arena environment of a fixed Three.js fighting game through Blender MCP without changing the fighters, combat, HUD, effects, or audio.

xhigh reasoningHeadline result
Workflow cost
¥147.93 estimated API-list-price equivalent (upper bound)
Wall-clock
1h 17m 10.2s wall-clock
Processed tokens
12.01M processed
Record state
ledger
Public summary

Qwen3.8 Max xhigh public partial ledger: 1h 17m 10.2s wall-clock, 12.01M processed, and ¥147.93 estimated API-list-price equivalent (upper bound).

Cost basis
  • Computed here for comparability: applying the pricing page's generic 10% cache-hit rule (¥1.2/M) to the 10,753,881 cache-read tokens gives ¥31.79. The receipt itself reports only the ¥147.93 upper bound.
  • This row headlines the full-input-rate UPPER BOUND, matching the Stage 1 STARFALL row. The Stage 2 Landfall and JRPG rows headline the 10% cache-hit rule instead. Convert before comparing any two Qwen rows.
  • Qwen Code records no per-request cost field; null by construction.
  • Beijing / US-Virginia / Germany / Japan tier: input ¥12/M, output ¥36/M. The Singapore tier (¥14.988 / ¥44.965) is disclosed but not applied. The international page does not list qwen3.8-max.
  • Non-USD upper bound; excluded from USD averages and the cost × time plot.
Visible evidence gaps
  • blind-evaluation record
  • standardized FPS and hitch receipt under sustained play
  • scored side-by-side against the reference run's judging anchors
  • reconciliation of the root ledger-vs-transcript token gap
Public result only

This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.

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