Measured harness ledgerPublic result
Qwen3.8 MaxFighter Game v1 — Qwen3.8 Max xhigh
Improve the complete arena environment of a fixed Three.js fighting game through Blender MCP without changing the fighters, combat, HUD, effects, or audio.
xhigh reasoningHeadline result
- Workflow cost
- ¥147.93 estimated API-list-price equivalent (upper bound)
- Wall-clock
- 1h 17m 10.2s wall-clock
- Processed tokens
- 12.01M processed
- Record state
- ledger
Public summary
Qwen3.8 Max xhigh public partial ledger: 1h 17m 10.2s wall-clock, 12.01M processed, and ¥147.93 estimated API-list-price equivalent (upper bound).
Cost basis
- Computed here for comparability: applying the pricing page's generic 10% cache-hit rule (¥1.2/M) to the 10,753,881 cache-read tokens gives ¥31.79. The receipt itself reports only the ¥147.93 upper bound.
- This row headlines the full-input-rate UPPER BOUND, matching the Stage 1 STARFALL row. The Stage 2 Landfall and JRPG rows headline the 10% cache-hit rule instead. Convert before comparing any two Qwen rows.
- Qwen Code records no per-request cost field; null by construction.
- Beijing / US-Virginia / Germany / Japan tier: input ¥12/M, output ¥36/M. The Singapore tier (¥14.988 / ¥44.965) is disclosed but not applied. The international page does not list qwen3.8-max.
- Non-USD upper bound; excluded from USD averages and the cost × time plot.
Visible evidence gaps
- blind-evaluation record
- standardized FPS and hitch receipt under sustained play
- scored side-by-side against the reference run's judging anchors
- reconciliation of the root ledger-vs-transcript token gap
Public result only
This result keeps its public summary and evidence, but it does not currently have a matching Builder test with prompts, projects, Harness workflows or skills.
