Compare models
Up to five models, tasks down the page. A cell is passes / judged runs for that task. N/A means that model has no run there.
Select models (max 5) · 1 of 5
| Task | Claude Fable 52/2 judgedAnthropic Claude Code · not supplied |
|---|---|
| All judged runspasses / judged runs | 100%2/2 passes / judged runs |
| Campfire under the starsBuild a polished interactive Three.js campfire scene under a starry night with convincing fire, lighting, environmental detail, and camer… | unjudged |
| Explorable space-flight gameBuild a responsive browser space-flight game with flight controls, a coherent star-system environment, lighting, assets, and a playable g… | unjudged |
| High-voxel-density Jungle Temple dioramaCreate a complete inspectable Blender voxel diorama of a jungle temple at a fixed 0.05-unit voxel resolution through the Blender MCP work… | unjudged |
| High-voxel-density Oasis Outpost dioramaCreate a complete inspectable Blender voxel diorama of an oasis outpost at a fixed 0.05-unit voxel resolution through the Blender MCP wor… | unjudged |
| High-voxel-density Shrine Village dioramaCreate a complete inspectable Blender voxel diorama of a shrine village at a fixed 0.05-unit voxel resolution through the Blender MCP wor… | unjudged |
| Infinite cathedral corridor shaderGenerate an infinite stained-glass cathedral corridor shader with convincing depth, architectural repetition, light, and motion. | unjudged |
| Interactive Three.js voxel map viewerBuild a Three.js voxel map viewer with selectable Jungle Temple, Oasis Outpost, and Shrine Village maps, camera reset behavior, and Orbit… | unjudged |
| JRPG boss battleBuild an interactive Three.js JRPG boss battle with supplied character assets, required combat beats, animation, sound controls, effects,… | 100%1/1 passes / judged runs |
| MacBook-class cinematic ad sceneCreate one polished MacBook-class product-ad shot in Blender with a modeled device, legible industrial detail, intentional materials, lig… | 100%1/1 passes / judged runs |
| Neo-gothic storm city shaderGenerate a TWIGL-style neo-gothic storm city shader with legible atmosphere, architecture, lighting, water, and motion. | unjudged |
| Space Flight Stage 2 — LandfallExtend the Stage 1 space-flight project with a seamless orbit-to-surface round trip, explorable terrain, takeoff, landing, and a fixed ch… | unjudged |
The stronger green cell is the best pass rate in that row. Ties share it. Unjudged runs are left out of the rate.